◆ Demo-verified · live build checked Oct 2, 2026

Cloudbreaker Weapons Guide

Cloudbreaker weapons are shaped by both stats and geometry. A strong weapon placed in the wrong direction can underperform, while mixed coverage helps you keep killing as you circle for XP and objectives.

Quick answer

Cloudbreaker weapons are shaped by both stats and geometry. A strong weapon placed in the wrong direction can underperform, while mixed coverage helps you keep killing as you circle for XP and objectives.

Cloudbreaker Weapons Guide visual
Custom guide schematic. Not presented as a gameplay screenshot.

Long Cannon

A directional ranged weapon. Demo players quickly learn that its facing matters and rotate it to cover the route they intend to fly.

Laser

The laser damages enemies in a line. It can post excellent damage numbers when aligned with dense packs, but narrow coverage can leave blind sides.

Missile Launcher

Missiles are directional but home toward enemies after launch, making them more forgiving than a fixed beam.

Orbiter

A melee-style weapon that circles the ship. It pairs naturally with close-range play and relics or fields that boost melee damage.

Repulsor

The Repulsor pushes back and damages nearby enemies. It is less about raw DPS than creating breathing room when fast enemies crowd the hull.

Build 1.0.4 (September 29): Firing Line

The September 29 Steam notes stopped Firing Line from slowing and shrinking parts that face away from it. A rear-facing gun sitting behind a Firing Line no longer pays that size and speed tax. The notes do not change anything else about Firing Line.

Build 1.0.4 (September 29): Laser, missiles and Railgun

Laser beams were aiming as if the hull sat level, so they pointed wide whenever the ship tilted or turned, and sat mirrored on the Frigate. They also no longer lock onto targets that are off screen. Missile Launcher Bombardment was dealing almost no damage once a lot of missiles were in the air - its trail explosions were falling behind the missiles and landing in empty space. The Railgun top cell also failed to pick the part up while an empty cell below it did.

Build 1.0.4 (September 29): Mirror Link

Mirror Link was ignoring cores, and treating two copies of a part that had taken the same upgrade as different. If a mirrored pair looked broken after identical upgrades, that was the bug.

Live-build note: Cloudbreaker released on September 15, 2026, and Build 1.0.1 (September 17) cut Scrap island payouts to 15–45 to fit current upgrade costs, Build 1.0.2 (September 19) delivered Steam Deck and high-resolution performance work, Build 1.0.3 (September 22) fixed the controller double-press, mission part counts and the upgrade-drawer preview bug, and made the game start in controller mode on the Steam Deck, and Build 1.0.4 (September 29) stopped Firing Line from slowing or shrinking parts that face away from it and cut chained Shield regen boost to 0.5. Anything still labelled as demo-sourced is being rechecked against the live build.
Sources: Official Steam store · Build 1.0.4 notes · live-build facts checked Oct 2, 2026 · long-form demo gameplay reviewed Sep 13, 2026